Icon |
Class |
Name |
Description |
|
Warrior |
Warrior's Embrace |
Strength increased by 1.
Allows usage of Warrior weapon skills. |
|
Warrior |
Bulwark |
Vitality increased by 5. |
|
Warrior |
Fierce Guardian |
Armor increased by 10%. |
|
Warrior |
Last Stand |
Survive an attack which would have killed you.
Heal to 35% health.
This effect can only trigger once. |
|
Warrior |
Surge of Rage |
Physical damage increased by 10%. |
|
Warrior |
Vampiric Embrace |
Heal for 5% of the damage you deal. |
|
Warrior |
Empowered Regeneration |
Health regeneration time reduced by 35%. |
|
Warrior |
Blessing of Kings |
Damage taken reduced by 10%. |
|
Warrior |
Berserker |
While your health is below 25% health, your physical damage is increased by 20%. |
|
Warrior |
Heavy Blows |
Gives your physical attacks 15% chance to deal 150% damage. |
|
Warrior |
[PH] Titanic Force |
Every other attack deals an additional 30% physical damage. |
|
Warrior |
[PH] Recovery |
After taking damage, heal for 15% of the damage taken over 6 seconds. |
|
Warrior |
[PH] Spell: Shockwave |
Cause a shockwave around you, dealing 0 weapon damage + 20 physical damage to all enemies around you.
0 second cooldown.
If Spell: Enrage is learned, this skill will lock. |
|
Warrior |
[PH] Spell: Enrage |
Become enraged for 10 seconds.
While enraged your strength is increased by 5, and all attacks deal 10% additional damage as physical.
0 second cooldown.
If Spell: Shockwave is learned, this skill will lock. |
|
DarkKnight |
[PH] Demon Within |
TBD |
|
DarkKnight |
[PH] Unleash the Beast |
Attacks deal 5 additional damage, and heal you for 2. |
|
DarkKnight |
[PH] Bloodbath |
Damaging an enemy causes their blood to explode, dealing 10% of the damage dealt
to nearby enemies, causing them to become infected with Blood Curse.
Blood Curse
Bleed every second, dealing 0 physical
damage, lasting 3 seconds. |
|
DarkKnight |
[PH] Never Truly Alone |
Every attack gives a stack of Borrowed Power.
Borrowed Power
Increases crit chance by 0,5%, stacking.
Upon reaching 3 stacks the demon within empowers your next attack,
causing the demon to lash out, dealing 50% additional damage.
This causes the stacks to reset. |
|
DarkKnight |
[PH] Nemesis |
Attacking an enemy marks them as your Nemesis.
Your nemesis takes 10% increased damage from you.
You may only have one nemesis at a time. |
|
DarkKnight |
[PH] TBD |
TBD |
|
DarkKnight |
[PH] TBD |
TBD |
|
DarkKnight |
[PH] Devour Defense |
Each enemy slain increases your armor by 0.5% up to 75%.
You can no longer benefit from equipment's armor. |
|
DarkKnight |
[PH] Armor Shatter |
Upon attacking an enemy, shatter their defence, allowing you to deal 10% additional damage to them. |
|
DarkKnight |
[PH] Onslaught |
Damage done is increased by 10% for 6 seconds, every time you take damage.
This effect stacks. |
|
DarkKnight |
[PH] TBD |
TBD |
|
DarkKnight |
[PH] Give In |
Let the demon take full control, increasing crit chance by 0 and crit damage by 0.
Your crit damage is increased by Dexterity and Willpower.
But you can no longer benefit from those stats. |
|
DarkKnight |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
DarkKnight |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Thief |
Signet of Thieves |
Join the brotherhood of thieves.
Allowing access to the Dexterity attribute.
Allows usage of Thief weapon skills. |
|
Thief |
Find Weakness |
Ignore 7% of the enemy's resistance. |
|
Thief |
Keen Bladework |
Gives 15% chance to deal double damage on any attack. |
|
Thief |
Agility |
Gives you a 15% chance at dodging any damage. |
|
Thief |
Curse of the Serpent |
Attack speed increased by 10%. |
|
Thief |
Contract Killer |
Experience from kills increased by 20%. |
|
Thief |
Stealth |
Enemies now have a much lower range at which they can see you. |
|
Thief |
Assault |
While above 80%. health, your damage is increased by 5%. |
|
Thief |
Finders Keepers |
Boxes have a higher chance of containing consumables. |
|
Thief |
Weapon Specialist |
Physical damage done with Swords, Axes, and Daggers are increased by 7%. |
|
Thief |
Tricks of the Trade |
Gain 5 Strength, Vitality, Intellect, Willpower, Dexterity cycling every 5 minutes. |
|
Thief |
[PH] TBD |
You no longer gain movement speed from Dexterity.
However Dexterity now increases your damage by X% per point. |
|
Thief |
[PH] Spell: Sprint |
Movement speed increased by 40% for 5 seconds.
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Thief |
[PH] Spell: TBD |
TBD |
|
Archer |
Marksmanship |
Your arrows no longer drop. |
|
Archer |
Explosive Arrows |
Your arrows have 7% chance of explode on impact, dealing 25% weapon damage to nearby enemies. |
|
Archer |
Agility |
Arrows fly 20% faster. |
|
Archer |
Piercing Arrows |
Your arrows have 15% chance to pierce the enemy and go through them. |
|
Archer |
Sniper |
Your arrows deal up to 30% more damage the longer they fly. |
|
Archer |
Binding Shot |
Your arrows have 10% chance to immobilize the enemy for 3 seconds. |
|
Archer |
Gatherer |
Killing an enemy has a very low chance to drop a random item. |
|
Archer |
Expertise |
Increase experience gained by 10%. |