Icon |
Class |
Name |
Description |
|
Archer |
Barbed Arrows |
You equip your arrows with barbed arrow heads, increasing bow damage by 8%. |
|
Archer |
Poison Tips |
You cover your arrows in poison.
Enemies you deal damage to will be poisoned for 3 damage every second, until they die. |
|
Archer |
[PH] Multi-shot |
Every shot has 10% chance to fire an additonal arrow.
This effect may trigger itself. |
|
Archer |
[PH] TBD |
TBD |
|
Archer |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Archer |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] Assassination |
All attacks have a very low chance to instantly kill any non-boss enemies. |
|
Assassin |
[PH] Reflect |
Gain 10% chance to reflect magical projectiles back towards the attacker. |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] TBD |
TBD |
|
Assassin |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Assassin |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Sorcerer |
Blessing of Elements |
Willpower increased by 5.
Allows usage of staff and magic crystal weapon skills. |
|
Sorcerer |
Mana Control |
Mana cost reduced by 5. |
|
Sorcerer |
Magic Armor |
Increase elemental resistance by 7%. |
|
Sorcerer |
Mana Restore |
Every 7 seconds, get 20% chance to restore 15% mana. |
|
Sorcerer |
Mana Shield |
Damage taken is reduced by 50%,
but your mana is drained for 100% of the damage prevented.
Cannot trigger if damage exceeds current mana. |
|
Sorcerer |
Entangling Energy |
Intellect increased by 3.
Willpower increased by 3. |
|
Sorcerer |
Clear Minded |
Increase mana regenerated over time by 30%. |
|
Sorcerer |
Serenity Rune |
Elemental damage increased by 4%. |
|
Sorcerer |
Freeze |
Frost damage has a chance to freeze the enemy in place for 2 seconds. |
|
Sorcerer |
Superior Mana Shield |
Damage taken is reduced by 50%,
but your mana is drained for 50% of the damage prevented.
This skill replaces Mana Shield.
Cannot trigger if damage exceeds current mana. |
|
Sorcerer |
[PH] Cataclysmic Embodiment |
TBD |
|
Sorcerer |
[PH] Unstable Manastorm |
Quadruple your maximum mana, but causes your mana to randomly erupt with a random elemental storm,
draining some of your mana in the process.
During the storm, nearby enemies will take 5 damage per second of the storm's element. |
|
Sorcerer |
[PH] Spell: Freezing Blast |
Freeze all nearby enemies in place for 5 seconds.
(Does not apply to enemies already frozen)
0 second cooldown.
If Spell: Magic Sense is learned, this skill will lock. |
|
Sorcerer |
[PH] Spell: Magic Sense |
See items, chests, and enemies through walls for 3 seconds.
0 second cooldown.
If Spell: Freezing Blast is learned, this skill will lock. |
|
Sage |
[PH] Seeker of Knowledge |
Dealing shadow damage will now mirror back, and hurt yourself.
"No Sage shall use the forbidden magic without punishment."
Allows usage of Sage weapon skills. |
|
Pyromancer |
[PH] Pyromancer |
Study the path of fire, becoming a master of the element.
Fire damage increased by 20%.
Frost damage decreased by 90%.
Lightning damage decreased by 90%.
Locks the paths of the Cryomancer and Chronomancer. |
|
Pyromancer |
[PH] Enchant Weapon: Fire |
Your physical attacks will now deal 20% weapon damage as additional fire damage. |
|
Pyromancer |
[PH] Elemental Conversion |
Any elemental damage except shadow, is converted into fire damage.
Damage converted is reduced by 40%. |
|
Pyromancer |
[PH] TBD |
TBD |
|
Pyromancer |
[PH] Kindle |
Fire projectiles leave pool of fire, dealing X fire damage every second to all enemies within the pool.
Radius of the pool increases with Willpower. |
|
Pyromancer |
[PH] Fire Shield |
When taking damage, the attacker burn for X fire damage. |
|
Pyromancer |
[PH] Inferno |
Become a raging inferno, burning nearby enemies every 0.5 seconds for X fire damage. |
|
Pyromancer |
[PH] Fiery Multishot |
Fire projectiles now cost twice as much mana.
In addition, fire projectiles have 33% chance to shoot again with 30% reduced damage. |
|
Pyromancer |
[PH] Crazed Pyromaniac |
You descend into madness, causing your fire projectiles to become volatile.
Your fire damage is now randomly stronger or weaker by up to 35%. |
|
Pyromancer |
[PH] Last Resort |
Upon death, all mana is consumed and converted to health.
When this occurs, you explode with fire damage equal to the amount healed, to all enemies nearby. |
|
Pyromancer |
[PH] Spell: TBD |
TBD
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Pyromancer |
[PH] Spell: TBD |
Pour mana into your weapon, causing it to pulsate 0 weapon
damage as fire damage every second, lasting 10 seconds.
0 second cooldown.
If Spell: is learned, this skill will lock. |
|
Cryomancer |
[PH] Cryomancer |
Study the path of ice.
Frost damage increased by 20%.
Lightning damage decreased by 90%.
Fire damage decreased by 90%.
Locks the paths of the Pyromancer and Chronomancer. |
|
Cryomancer |
[PH] Enchant Weapon: Ice |
Your physical attacks will now deal 20% weapon damage as additional frost damage. |
|
Cryomancer |
[PH] Chains of Ice |
TBD |